From the Book - Third edition.
Introduction to 2D graphics using WPF
An ancient renderer made modern
An introduction to human visual perception
Introduction to fixed-function 3D graphics and hierarchical modeling
Essential mathematics and the geometry of 2-space and 3-space
A simple way to describe shape in 2D and 3D
Transformations in two dimensions
Transformations in three dimensions
A 2D and 3D transformation library for graphics
Camera specifications and transformations
Standard approximations and representations
Ray casting and rasterization
Survey of real-time 3D graphics platforms
Image representation and manipulation
Images and signal processing
Enlarging and shrinking images
Textures and texture mapping
Splines and subdivision curves
Splines and subdivision surfaces
Implicit representations of shape
Probability and Monte Carlo integration
Computing solutions to the rendering equation : theoretical approaches
Modern graphics hardware.